Week two brings us to Part 2 of our Republican Roman vs Seleucid game carried on from last week. As the game left last time, the Seleucid left flank (my) was beginning to look a bit shaky; partly because I read the old first draft errata with the rules for Wedges and realised that both my Wedges of cavalry had cheated and taken an About Turn in their last move which is not allowed! And partly because of Martin's (Roman right Flank) crafty cavalry manoeuvres over the river and into a flanking position. We decided to allow the Wedges to make a Reform move just to get them back in the game which seemed fair; if they failed, they would remain facing in the wrong direction until they passed and happily they both did so.
Tuesday, 19 November 2024
We Went a Wee Bit Mad OR We Played a 24000pts a Side; Seleucid vs Republican Roman WAB Game! Part 2
Monday, 11 November 2024
We Went a Wee Bit Mad OR We Played a 24000pts a Side; Seleucid vs Republican Roman WAB Game! Part 1
Eight players; four per side. 24000pts of miniatures; 12000pts of Republican Romans and 12000pts of Seleucids facing off against one another! A mammoth game indeed! I was a little concerned as how the command and control would work but we decided each person in charge of 3000pts would have a Sub General at -1 Leadership (paid for the cost of a normal general's points) who would have the normal 12" range of a general in WAB. so, effectively an Army General but with a minus 1 to their Leadership characteristic.
The plan is to play such game over a series of weeks at the club so despite setting up, tactical discussions and getting through three turns we did very well in getting things underway.
Please forgive my poor #attempt at describing the game. It was a huge battle and I suppose part of the fun was the friction created by not knowing what members of your own side were doing- at least not exactly or how successfully.
The Republican Roman set up at the Start of the Game: