EDIT: To the Stongest Game Ammendments Added:
OK, we lowered what archers needed to hit to a 6 card and limited the damage they could to to disorder on one activation and destruction on a second activation. you have to bear in mind that one doesn't always get a second activation. It worked well! I have a funny feeling that Simon might see this as heresy but it did actually work quite well. We've got the game to finish next week and judging my Nigel's tactics (the very imitation of me when Jim trounced me!) it will all be over bar the plaudits come next Thurday at 10;30pm :>)
Plancenoit in 54mm
To the Stongest, Late Medieval Game
54mm...blimey, how big are those houses!? The field gun..Looks like a Britians one (Britians swoppets)... ?
ReplyDeleteI know- it's part of a bigger display that Durham Wargames Group are doing for the anniversary of Waterloo- yep, I said bigger!!
DeleteDarrell.
I Like Large. One gets to use Bigger Brushes! Beano Boy
ReplyDelete:)
DeleteWe go whole games of TTS inflicting no missle casualties, maybe you just had a 'lucky' game.
ReplyDeleteIt's been a repetitive problem Paul. The rules work brilliantly for ancients but not so well for missile heavy armies of the Late Middle Ages. Played Bloody Barons last evening and that worked a lot better- we'd lost the game by the end of turn one! LOL :>)
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