Tuesday, 17 February 2026

Late Roman Cataphracts (Back Rank)- Unit Complete!

What a month! I'll leave it at that.

Painting time has been slim on the ground of late and varnishing conditions much less so! It's actually rained for more "40 days and 40 nights!". ) One could not make it up. I did manage to get the back rank of my Late Roman Cataphracts finished which, given that I have to spray the last few layers of varnish on, the indifferent rainy conditions, along with other stuff was quite a satisfying achievement. I'm usually much more prolific, but hey ho.....

I hope you enjoy them. They were painted with deliberate rapidity, so are not my finest- but they will certainly do for a game or twenty! I actually do not have very much time to talk/waffle  except to say that I've got another cavalry unit on the way as well as some back rank Archers for a unit (started two years ago but stopped in their tracks by the only disastrous varnishing accident I have had in my life!) It was bad, see quick pic below:

Details of the Varnishing disaster and what put me off going back to painting my Late Romans can be found HERE!

That was the one and only time I have ever strayed from my current varnishing technique!

Late Roman Cats:







Late Roman Cataphracts compete! 

(For now! I've decided they need another rank of 6!)




Cheers

Sunday, 15 February 2026

Clubbing it! Middle Imperial Romans vs Mid-Sassanids, Capture the Baggage Train Scenario Part I


"I marvel that you have sent so few of the riches all of which will shortly be ours. For the time being, For the time being, keep all those things in which you take such pleasure. If ever we wish to have them, we know how we ought to get them.", Emperor Galerius

We were a bit pressed for time to get the game going and with that allied to a game of roughly 4000 points a side we needed a scenario that would make the numbers  of miniatures avoid looking sparce on what is a very large. In the end we opted for a Capture the Baggage scenario as this would fit the terrain and the miniature count nicely.

The Romans, snug in their Marching Camp would be rudely awoken by the yelps and screams of the Sassanian Horse Archers. The Romans were given a large area behind a river in which to deploy, the Sassanids a small area on what would be the right flank (for the Sassanids) as the game developed.


Above and below; the horse archers of the army of Shah Narseh spread outward in order to screen the advance of Shah Narseh's Savaran. 


Shah Narseh's Savaran and three other units of Clibanarii make their way towards the Roman baggage along their own table edge,


The roman baggage rolls maximum for movement twice in a row. A mighty 20 inches in total! 


As the Sassanian army races to gain an advantageous position as do the Roman light troops. Here they pour across the river as their Drilled Legionaries advance over the bridge and fan out to create a battle line.


As the Sassanids near the baggage train, out popped eten fully armed Legionary guards and pepper the Sassanid horse archers who panic and scarper, never to play another part in the struggle! 



Above View:




They look like very well armed baggage guards to me!


Matt's Sassanid horse archers:

 


Roman Legionary Light Infantry:


Sassanian missile fire were to reduce the Roman Equites Alares down to three models but somehow they found a way in which to stay their morale. 


Things are hotting up. It's probably pertinent to point out that that the WAB V.2 Armies of antiquity V.2 Sassanid list has Noble Cavalry/Clibanarii at BS3, which is the basic BS for any troop type. This has to be one of the major flaws in the lists. It actually renders the armies missile component as ineffectual unless one was to choose to keep an all Cavalry army stationary so as to not suffer the -1 to hit. It sounds like a small hitch but when you consider that in the (Medium to) Late army this is across the board, it does nullify the functionality of the army. I'm sure that was not the intent, but it is the outcome.  


The roman lights continue to move up and hassle the Sassanids. 


That's it for Part I of the Capture the Baggage Train scenario. We will continue next week as things get violent on the tabletop! 

Monday, 19 January 2026

28mm Late Roman Cataphract, Alternative to Oil Wiping Horses, Abbasid Naffatun

I have spent the last month or so trying to decide what it is I wanted to get painted for the Analogue Hobbies Painting Challenge this year and have settled on Late Romans. A few years ago I was about to enter some Late Roman Cataphracts into the Challenge but encountered my first and only ever Varnishing Disaster; this pout me off the project entirely for a number of years..... until now! 

As a wee aside, and to quicken the process of painting up I'm going for "Wargames Standard" (I'm not getting any younger!) and have been trying to work out a way in which to use contrast paints as a substitute the oil wipe method, with the proviso that the contrast method had to be a notch higher (in my eyes) than anything I had managed to achieve with oil wiping horses in the past. I think I finally got to a point where I am happy with my new method; here's an incomplete Elven Steed showing off the basic results. Not too bad considering it is just a heavy drybrush of a medium to light grey over matt black with the contrast paint painted used not as a wash or a stain, but thickly as a coat of paint over the top of all that dry brushing. ikept the paint moving around the horse in order to avoid any pooling which would have resulted in more of a wash effect, not what I was after, It seems to have worked. There was however one snag which I'll come to in a wee bit.

I will go into more detail about the new fangled alternative to oil wiping in another article at a later date here on this blog. 

Speed Painted/Contrast on *Smooth Plastic* Elves Steed Experiment



Now onto why this method proved to be not so adaptable from plastic to metal.... metal castings, unless they are of the absolute finest quality, always have a degree of pitting from the moulds. Most of this is not visible until you apply something akin to a wash which obviously runs into all the crevices, when any pitting or mould lines not dealt with properly become very visible ASAP!  This was so on the metal Footsore  horse castings! A little but of an "ouch!" moment but as the aim is to get the miniatures out on the tabletop post haste so I'm not going to pull any of what is left of my hair out! 

Six Late Roman Cataphracts







10 Abbasid Naffatun

(Perry Miniatures, Musketeer Miniatures, Footsore Miniatures)







Cheers

Saturday, 17 January 2026

My First Game of Cruel Seas

I played my first game of Cruel Seas last evening at the club . given my history with some of the Warlord rules I very pleasantly surprised at how well the rules played for WWII Naval. In years past, I had the pleasure of playing a few naval games att SESWC run by Angus Konstam, Naval expert and author of several books (many of which can be found HERE). It is many years since I left SESWC and many a year since I have played a Naval game. 

The miniatures and scenario were supplied by Jim. The scenario was "Convoy".

I was given the choice of playing the Brits or the Germans. Naturally, given my Grandad's service during WWII as an engineer in HMS Javelin, it would  have have to be the Brits. I'm going to leave you with the pictures for now and come back to write it up as I'm knackered and will not do the game justice!