I received a copy of the Haggis Rampant Campaign notes yesterday from Dave and already things are looking like they might be a lot of fun for the Islemen who, granted, with my list may not be able to control themselves and may well be getting stuck into melee with extreme prejudice!! It should be a great laugh! :>)
Haggis Rampant
A Lion Rampant campaign set in the Border Marches during the 14th century(ish).
This is a light-hearted campaign in line with the published definition of the rules; Lion
Rampant is ‘a set of simple miniature wargaming rules designed for fighting historical or
Hollywood battles in the medieval period’ and is ‘a medieval-themed battle game rather than
a detailed and scholarly simulation of combat in a specific century.’
Players will be in 2 teams representing the national sides – the Scots (at the time of an
unspecified king – possibly but not necessarily a Bruce) and the English (also at the time of
an unspecified king – possibly but not necessarily an Edward).
Players start with 6 Men-at-Arms, representing themselves plus their immediate retinue; they
can choose whether to depict these as mounted or on foot, as the scenario dictates.
A further 18 points of arrayed and / or indentured troops are added to bring each force
(termed a Company) up to 24 points total.
Troops will be chosen from the lists shown below. (Although originally designed for Scots
versus English, French allies fighting for the Scots will find appropriate troop types in the
‘English’ list).
The Lion Rampant rulebook restrictions apply:
• A maximum of 4 units or 12 pts of any unit type (whichever is lower), inclusive of upgrades.
e.g. a retinue may only include 2 Foot Men-at-Arms, three Foot Serjeants (2 if Expert), or 4
Bidowers. Mounted and Foot units count separately.
The campaign is split into campaign seasons, each of 40 days; this being the length of
service for troops levied by either an English Commission of Array or Scots Common Army.
(Indentured troops could serve for longer but 40 days is known from Edward III’s indentures.)
At the end of the season all Company troops, except the leader’s immediate retinue (Men-atArms),
are disbanded.
There is an indeterminate and abstract length of time between campaign seasons; this could
be months or even years. During this time the player’s Companies are rebuilt back up to 24
points; note that this need not be the same composition as the previous Company.
There is also some scope for adjusting the composition of your force in that the attacker
may replace up to 6 points of his army with different units/upgrades to suit the scenario.
ENGLISH:
Men at Arms: 6pts Upgrade: Drilled @ 1pt
*Dismount as Foot Men-atArms
Wild Charge (mounted)
Counter-charge (mounted)
Ferocious (Foot)
Hobilars: Mounted Sergeants
4pts Upgrade: none
*Dismount as Foot Sergeants
Counter-charge (mounted)
Schiltron (Foot)
Armoured Infantry
Foot Sergeants
4pts Upgrade: Expert @ 2pts Schiltron
Billmen: Expert Foot Sergeants
6pts Upgrade: none Bills, halberds and axes
Unarmoured Infantry:
Foot Yeomen
3pts
Upgrade: Expert @ 2pts
Javelins @ 1pt
Mixed Weapons @ 2pts
Schiltron
Unarmoured
Mixed Infantry
Foot Yeomen:
5pts Upgrade: none Mixed spear and bow
Welsh Infantry
Foot Yeomen: 4pts Upgrade: none Javelins, Schiltron
Unarmoured Billmen
Expert Foot Yeomen:
5pts Upgrade: none Bills, halberds and axes
Archers: 4pts Upgrade: Expert @ 2pts
‘Trained Longbowmen’
Expert Archers: 6pts Upgrade: none
Mercenary Crossbowmen
Crossbowmen: 4pts Upgrade: Pavise @ 2pts
Welsh Bidowers
Bidowers: 2pts Upgrade: none
Hard to target
Skirmish
Evade
Fleet Footed
Characters (Hero, Holy Man, banner
etc.): 1pt Any unit except Leader’s
unit, Bidowers or Serfs. +1 to all Courage tests
*Dismounts: Men-at-Arms or Hobilars may dismount as a foot unit of equivalent points (i.e. 6 Ft MAA or 12 Ft
Sergeants). This option must be chosen before the game begins. Units may not remount during the game.
SCOTS:
Men-at-Arms: 6pts Upgrade: Drilled @ 1pt
*Dismount as Foot Men-atArms
Wild Charge (mounted)
Counter-charge (mounted)
Ferocious (Foot)
Hobilars
Mounted Sergeants: 4pts Upgrade: none
*Dismount as Foot
Sergeants
Counter-charge (mounted)
Schiltron (Foot)
Spearmen
Foot Sergeants: 4pts Upgrade: Expert @ 2pts Schiltron
Axemen
Expert Foot Sergeants: 6pts Upgrade: none Bills, halberds and axes
Unarmoured Spearmen
Foot Yeomen: 3pts Upgrade: Expert @ 2pts Schiltron
Unarmoured Axemen
Expert Foot Yeomen: 5pts Upgrade: none Bills, halberds and axes
Highland Archers
Archers: 4pts Upgrade: none
Lowland Archers
Bidowers: 2pts Upgrade: none
Hard to target
Skirmish
Evade
Fleet Footed
‘Wild Scots’ (Highland / Isles)
Fierce Foot:
4pts Upgrade: none
Ferocious
Wild Charge
Counter-charge vs infantry
Fleet Footed
Characters (Hero, Holy Man,
banner etc.): 1pt Any unit except Leader’s
unit, Bidowers or Serfs. +1 to all Courage tests
*Dismounts: Men-at-Arms or Hobilars may dismount as a foot unit of equivalent points (i.e. 6 Ft MAA
or 12 Ft Sergeants). This option must be chosen before the game begins. Units may not remount
during the game.
Bye for now.
Sounds brilliant!
ReplyDeleteReally looking forward to the games- should be a great laugh :>)
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